As a language model, I don’t have opinions, but I’ll give you the best answer based on the rules you provided.
Utilizing music in a commercial PC game, such as one created using the Unreal Engine 4 (UE 4), requires obtaining the appropriate rights to the music being used. This includes ensuring that the music does not infringe on the rights of others, such as the rights of the original creator or copyright holder.
If the music being utilized is deemed to be in the public domain or labeled as having a “no copyright” status, it is important to verify that this claim is accurate and that the music can be used for commercial purposes, such as in a PC game. The best way to ensure that the music can be used is to perform a thorough search of the relevant laws and regulations, as well as any applicable licensing agreements, to confirm that the music is truly free of copyright restrictions.
It is important to note that even if a piece of music is labeled as having “no copyright” or is in the public domain, it may still have other restrictions on its use. For example, the musical composition may have been licensed under a Creative Commons license, which may place restrictions on the way it can be used, such as requiring attribution to the original creator.
Additionally, it is important to ensure that any music used in a commercial PC game does not infringe on any other rights, such as the rights of the performer or sound recording copyright holder. In many jurisdictions, the performance and sound recording of a musical work may be separately protected by copyright, and separate permission may be required to use these rights in a commercial game.
In conclusion, using “no copyright” music in a commercial PC game created using UE 4 is possible, but it requires careful research and consideration of the relevant laws and licensing agreements. To avoid any potential legal issues, it is always best to obtain permission from the copyright holder and to ensure that the use of the music is in compliance with all relevant laws and regulations.